uesp skyrim actor values

This bug is fixed by version 1.3.3 of the Unofficial Skyrim Patch. would DestructionPowerMod 50 increase or decrease the power of destruction? Spaces will automatically be replaced by underscores in the URL portion, but will display normally. I said approximate because the numbers do not entirely match, however what does occur regardless of the magnitude of the spell be it 10, 50 or 100, damage is reflected back at the attacker on every hit. Added a couple zeros to the last command and it levels smithing to maximum and does much what the fortify restoration through alchemy leveling loophole does; the game considers it leveling naturally even though it's happening at an incredible rate. What variable does getting any of the rested bonuses gained from sleeping, the Lover's Stone bonus, or one of the Guardian Stone bonuses modify (in terms of an Actor Value)? Percentage of max magicka to regenerate per second (default 3.0 for each player race). For a list of all of the actor values that can be used, see Actor Value Indices. Skyrim Actor Value & Skill ID List Find below a searchable list of all skill IDs , and other actor values, from Skyrim on PC and Mac (Steam). (0.25 = +25% armor rating). Unknown, is supposedly related to a pool of points from which NPCs tap when shouting. Combat behavior and skills. Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). Skyrim. Not having a proper understanding of these codes and exactly how they work may damage your game if they are incorrectly implemented or misused. Modav will add (or subtract if negative) the specified value to the current value. — Unsigned comment by 67.142.166.26 (talk) at 05:40 on 12 November 2011, dante? Enum: Any Crime, Violence Against Enemies, Property Crime Only, No Crime (0-3), Unused. Skyrim Se Npc Limit Fix. If you wish, you can set the skill to 0 using the following command (using smithing as an example). For example, if you spend a skill point on Power Shot in the Archery skill tree, it will add to the bonus.). Specifically, its damage, weight, weapon reach, sound files, impact force, and stamina usage are all configured to one-handed skill values. The gold values of enchanted items as shown in the CK do not include the value added by the enchantment. Magic resistance (resistance against all types of damage as well as paralysis duration). DamageResist: Actor Value that equals the sum of the armor ratings from armor and armor spells. Shield Wall's listed values are incorrect. The xxxMod values are for items that do a % increase, for instance, OneHandedMod of 40 is like a Ring of Peerless Wielding. For example, the following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0: The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12: With the 1.9 patch, you can still achieve similar effects by using the advskill command together with the setav command, but it's a much less exact process. At least one item that has the Fortify Alchemy enchantment. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). The modifier actually affects the damage display of the weapons in your inventory. Playerseekingbugs (talk) 18:39, 14 October 2015 (UTC), The UESPWiki – Your source for The Elder Scrolls since 1995, this page never shows up when i search for 'actor value indices', Attributes could make a comeback through modding, Relect Damage - 100% effect not chance based, http://geck.bethsoft.com/index.php/AI_Data_Tab, https://en.uesp.net/w/index.php?title=Skyrim_Mod_talk:Actor_Value_Indices&oldid=1479586. Spriggan Sap Potions Standard Potions. So I can put HEAVYARMOR or TWOHANDED etc. This page was last modified on 7 January 2021, at 23:59. Unlike patch 1.8 and older, advskill and incpcs will work normally from that point.  Half of those that do "may" cast with both hands. getlevel Get level of target: Gets the level of the targeted character or creature. Spriggan Sap Potions Standard Potions. Is affected by, MagickaRateMult/CombatHealthRegenMultPowerMod, Magicka regen rate multiplier. Health Details: Potions are also a great way of making money in Skyrim. The names of the actor values can generally be used in the console as part of various console commands. So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your "base" carrying capacity is 300, and the console command player.modav CarryWeight 500 will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. Chance to reflect all incoming melee damage back to the attacker. Contained is a regular .txt file with console commands, which should be placed in the Skyrim root directory (the place where TESV.exe resides). These values previously controlled the skill XP for each individual skill. This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch. Setting relationships with new actors may only work with actors that are set to unique. These files can be run using the Skyrim in-game console by typing: bat ScriptName The console is usually opened by the ~ (tilde) key. Talk TO GERDUR BUG :: The Elder Scrolls V: Skyrim ... ... HELP MEEE Due to their exceptional value and light weight, Amethysts are a very good source of income. If I understand rightly this really shouldn't work anymore. For many stats I can find out (I'm on PC) by entering "GETAVINFO [STAT]" on the selected NPC. Illusion contains a range of spells that play with your enemies' minds. But all the Actor values are greyed out and there doesnt seem to be anywhere where you can change them only uses for skills and perk tree. Armor rating multiplier (default 0). Health regen rate multiplier. For example, SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa. — Unsigned comment by 24.38.217.116 (talk) at 14:01 on 26 September 2013. Stuck? At least one item that has the Fortify Alchemy enchantment. Ingredients for 10 -15 Fortify Restoration potions (any 2 of the 5): 1. Armor Cap: The maximum Damage Reduction in percent. How much are you waiting for shout recovery. Is there a mod or command that does this? If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill. In BUVARP, many unused/limited elements were added used to give more her depth. I've never actually bothered to test it out at all. There is a more extensive list of all known commands at Skyrim:Console [www.uesp.net] (click Show under All Known Commands), though those are for vary specific uses.!!! It also includes all vanilla perks, without levelling the skill. Armor is a type of apparel that is worn on the body to reduce damage from attacks. I think that just multiplies your attack damage regardless of attack type (melee, bow, unarmed, magic)... Again, haven't bothered testing it out at all. Marxismoney 11:40, 11 April 2012 (UTC) Default Actor value Indices . Not actually used by the Night Eye effect. Their values can still be overwritten by creating a new … For example, player.getav heavyarmor will return the player's Heavy Armor skill value. I've found one way to semi get default values for some of them be using a new save and using get.av. Is affected by, Stamina regen rate multiplier. Prior to that, they could be used to view or set your progress towards the next level of a skill. I have written the guide so that it should be usable by novice Oblivion gamers who may not be familiar with the use of Elder Scroll consoles. The following are a large number of hard-coded default settings which don't actually exist within Skyrim.esm. I cannot find anywhere that lists what the default actor values are or how to look them up using the consol. May have been expanded for Skyrim, but probably still a similar effect. Does anyone know how to do this or does anyone know what these default values are? The values Variable01 to Variable10 are emppty (equal to 0.0), when calling: player.getavinfo Variable01 ... player.getavinfo Variable10. Contribute to uesp/skyedit development by creating an account on GitHub. for STAT and it works fine. FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID. For the most part, the Skyrim Developers' Console Commands in this guide are drawn from TES4 - Oblivion console commands. Dragon Shouts play an integral role in the story as you discover your fate as the Last Dragonborn. Ark Item IDs Unturned Item IDs Stardew Valley Item ID List HOI4 Cheats Factorio Commands Subnautica Commands Stellaris Cheats Fallout Cheats EU4 Cheats Starbound Cheats. Learn more. Hidden Damage Reduction: Skyrim applies this based on the number of armor items worn (3% per piece, up to 15%). WIN PRIZE. The Beyond Skyrim Wiki — Hosted by UESP. This is a text file which changes certain actor values to a very high, but non-OP number, such as weapons speed, recovery rate of health, stamina, magicka, all resistances, sets shout recovery to 0, weapon's damage multiplier etc. You can select a target with the mouse, or enter the refID of the target followed by a period before the command. Not sure if it was an inconsistency fixed by the unofficial patch, or the UESP source mentioned above was somehow misapprehended. Where two console names are listed, the first is the name used in the Console; the second is the name found in the AVIF record in the game data (but prepended with "AV"). BUT, if I try ARCHERY or BOW or BOWANDARROW or ARCHER or anything else I can think of, it "doesn't parse."  HP wise they will still realistically be around PC's actor values 20% of Imperials and 10% of Sons of Skyrim will cast spells. For instance, not all Caravans survive the long roads of Skyrim. This page was last modified on 14 October 2015, at 20:01. I want 1%. In general, they also each correspond to an AVIF record in the game data. As an Actor Value, every Actor in the game has their own individual version of this. The names of the actor values can generally be used in the console as part of various console commands. Unknown, is supposedly related to a pool of points from which NPCs tap when shouting, but seems to be always 0 for NPCs and 100 for the player. By default 0, but is set differently by Vampire Lord form. The starting value for most skills is 15, although each race confers bonuses to certain skills. The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command: The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death): The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command: "Base" as used here, means the unmodified value. There is a more extensive list of all known commands at Skyrim:Console [www.uesp.net] (click Show under All Known Commands), though those are for vary specific uses.!!! Percentage of max health to regenerate per second (default 0.7 for each player race). So if, for example, you previously had a smithing skill of 56 and then set the skill to 0, the next time you leveled smithing, it would go to 57 instead of 1. getAV Get value of attribute This will return the value of the specified attribute (a.k.a. As of Patch 1.9, they no longer serve that purpose and have no effect. (%), Will this Follower comply when the player asks him/her to perform a crime? Even when the CK does display auto-calculated values, it does not always round those values the same way as is done in-game. But all the Actor values are greyed out and there doesnt seem to be anywhere where you can change them only uses for skills and perk tree. This Guide also is applicable to Skyrim - Special Edition as it uses the same base game. 3746, 97212 MidbossVyers Thu Dec 10, 2020 6:41 pm Skyrim-Help. This section contains bugs related to Shrouded Armor (Skyrim). Amethysts are very light miscellaneous items that can be found all around Skyrim. BrainCondition - Brain wasn't tracked in FO3 or in FNV. Probably unused. There is a more extensive list of all known commands at Skyrim:Console [www.uesp.net] (click Show under All Known Commands), though those are for vary specific uses.!!! 188 notes Tags: UESP Lore The Elder Scrolls Oblivion Martin Septim Jan 8 '21 Did You Know: The runic wheel on the second page of the Oghma Infinium in Skyrim is based on the Vegvísir, an Icelandic magical stave that helps the bearer find their way through bad weather? I've just found that if you use a Magic Effect to damage the Actor Value "DamageResist" using the Effect Archetype "Value Modifier", the original actor value does not get restored after the effect wears off. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "What determines a Potion's monetary value? Max points of weight you can carry without being forced to walk. Movement speed percentage (default 100). I've used the SetAV commands in a batch file and run it in my game. Its say that from the Chararcter Menu to the Actor Values page you can edit any of them. Chance to negate an incoming spell and grant magicka equal to its base casting cost. So, is there a list available, what potions can I craft, and what ingredients are needed to make specific potions? After that, you would reload and use the advskill command to determine how many skill points it takes to reach the same amount of progress. The console can be accessed in-game by toggling the \"tilde key\" (the actual key can be ~, º, ¬, |,^, \, §, ², etc., depending on your keyboard layout), found near the 1 and Esc keys on most keyboards. Example: 100 XP is required to advance from level 1 to level 2, and 1300 XP is required to advance from level 49 to 50. Introduction []. uesp skyrim blacksmith potion. From this point, you can use the advskill command to level rapidly, if you so desire, or just level normally. Ok the different Perk ID's are all giving me rank one of that perk. enchanted weapons, magical staffs, etc.). 15 Mods That Turn Skyrim Into A Survival Game. Enum: Helps Nobody, Helps Allies, Helps Friends and Allies, Actual Current and Maximum Health, 0 results in death, Actual Current and Maximum Magicka, can not be lower than 0, Actual Current and Maximum Stamina, can not be lower than 0. Weather IDs Spell & Shout IDs Actor Value & Skill IDs Quest IDs Enchantment IDs. Not having a proper understanding of these codes and exactly how they work may damage your game if they are incorrectly implemented or misused. Although all commands can be used both in Enderal and in Skyrim, some descriptions will only apply to Enderal. The console can also be used as a pause function during scenes or dialogue that cannot otherwise be paused. Damage Reduction : The part of damage that is averted. Sun Oct 14, 2012 1:53 pm. Type the name of a skill ID, or actor value, into the search box to instantly filter our database of 163 actor values . They can also be used in the crafting of jewelry, and are seldom used in quests. Does not seem to have any effect, may be used to determine which actor has been grabbed by Vampiric Grip. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim_Mod:Actor_Value_Indices&oldid=2308890, Enum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). Their default values are: fMagickaReturnBase = 0.75 fMagickaReturnMult = 0.02 The powerful open-source mod manager from Nexus Mods. User Skyrim Legendary Edition uses a User value of 12; User 2 Skyrim Legendary Edition uses User 2 value of 83; Default Texture Prefix The exporter attempts to use the texture path based on the selected game. (1 = no reduction, 0 = 100% reduction). Best Potions in Skyrim - Skyrim Potions Guide - Includes . ck-cmd is a command prompt application that can convert fbx files into nif files for use in appropriate game engines. Nexus Mods . Modav will add (or subtract if negative) the specified value to the current value. Hidden stat that affects staggering, etc. Powers and abilities are special magical capabilities that are innate to your character. Deflect Arrows sets blocking effectiveness to the maximum value of 85% against all attacks, regardless of your Block skill, Shield Wall ranks, or Fortify Block effects. I cannot find anywhere that lists what the default actor values are or how to look them up using the consol. (This is an odd modifier because the default is 0 and yet it is a multiplier, meaning 1 = 100%, 0.5 = 50%, 2 = 200% but 0 = also 100%). Or if using the Skyrim Creation Kit Game Setting values: (fXPLevelUpBase)+(Current Char. This issue has been addressed by version 1.1 of the Unofficial Skyrim Patch; the perk description was corrected to reflect the actual values. 0 = not cleared, 1 = cleared. If you want to change every NPC in the game, you'll need to make a Mod to do that as the value … This however differs from claimed in the Wiki page though, didn't even notice the detail while back in old rim. The Elder Scrolls V: Skyrim, the fifth game in the Elder Scrolls series, takes place in the province of Skyrim 200 years after the Oblivion Crisis. This is a free web tool for The Elder Scrolls V: Skyrim to help you plan potion brewing. (%), Affects this actor's ability to spot you while sneaking and out of combat (default 0). See this page [en.uesp.net] using the console for English and non-English keyboards. Is affected by. The magnitude on the spell determines the approximate percentage reflected back. It's just the only actor value that is see having any effect on destruction magic damage. Ugor has a lower minimum level than the other Orcs at Largashbur. Other values are the same as 1. No, I'm not. speedmult - speed multiplier - how fast your character moves. The number of charges remaining in an item equipped in the left hand (i.e. Is set to 1 when the Telekinesis spell is equipped, otherwise 0. Also, setting fVisibleNavmeshMoveDist to a high value (above ~10000) allows you to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances: Skyrim.ini [Combat] f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 [Actor] fVisibleNavmeshMoveDist=14000.0000 - posted in Skyrim Mod Talk: Just a heads up. Skyrim-General. The first command Picks the Reference ID of the NPC. - Redid Perks: Should be 100% supported, needs testing. For those like me who are craving for a mod to reinstate the crufty attributes and all the added complexity that Bethesda decided to throw away, these variables could hold the values for the attributes (Strength, etc...) in a mod, if they are not being used by the game itself.
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